The Corebit ( Pure worlds and Other worlds )

A corebit is the orbit of an object through worlds , but is stationarily present in multiple, existing firstly in its pure world, which contains the whole orientational pattern of the object in subject. An object is between planes existing in its own place but does not change in corebit. So it is projected onto other parts of reality, but we don't easily observe this except when an object changes and the object moves in corebit, replaced by another in proximity.

The corebit of a single object is connected to other forms of said object by the substance of the object, the fabric of the greater corebit the fabric remains the substance of an object but does not continue into other substances, so the whole corebit is truly every form a single object can take, but also each individual form is a corebit in itself, this would be the difference between a minute corbit and and a corebit, the first paralyzed and the second in motion but paralyzed. So it is a substance in pure form but in reality we observe changes in this pure form but not the corebit. This is because it is only connected to this reality, a corebit in itself, but one far more compounded than a pure corebit and so angles overlap.

Still how can your corebit be here and not here but stuck in both, since surely if one cuts your finger you would not loose a finger. because it is a shadow of the corebits form and so changes effect the corebits shadow, one being the whole bit of your every form and the other being the bit you are in, the corebit doesnt change but it does change in the rendered path you are in because the shadow of a corebit is in a tubular direction containing the preordained variety of the corebits locational contents.

Still what of state changes, are they part of the same corebit, yes they are by extension but no they are not by difference, the corebit is replaced by another corebit in the state change because of convergence between two core bits on either side of a crack in space, meaning that between the wood and fire their is an exchange of wood and fire.

The geometry that fits into a a place is self similar to its corebits shape, and states change by crack convergence and always bring the same thing because of the compound corebit they are located in. This is due to their proximity in one location but this is due simply to state change, but on the level of corebits the change is selected by infinite#random.

Still this same premise leads to other worlds as parts of a geometry that are self similar to parts and shape. The corebit looks like another thing so is another thing, but their are layers to this as an object can be a tree and a fae, this is because corebits can be made themselves of corebits that act upon the closer corebit but the evidence lays in the geometry that fits with another part in existence of deeper layers.

We can observe that the existence of deeper layers of a corebit are like the state changes with parts being selected by infinite#random. Both are made of the same part , but one is more distant than another because they are both made of a deeper corbit beyond a tree and fae. This means both are seperate states of the same thing separated by distance instead of proximity but cannot enter each other by that distance but can be found by finding that middle corbit.




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