Heavivons second concepts of magic new.

Please note: To view some pictures information you must download the image to actually read it correctly or its blurry because they are large.

The first thing shown is another set of tools and technology relating to the previous concepts shared on the last post on Heavivon, which after this point is unrelated and related instead to Heavivons more magical concepts which allow other things then those of Stashell and work completely differently. However I felt need to share a portion of what can be made more so with the previous concepts because it provides a way to see more of the world and what it has to offer. Thus the first image shows a few additional technologies, their timecrystal and altar I made for them and their spacewarp ambient dat properties while also incorporating a mainframe denominator synthesis of these made technologies to form yet another technology which is then combined with the virtue create fork drop from the other blog post to make another version of the technology even more unique and with some additional capability.


Previously the last concepts used a method of designing technology using a simple practice of taking a meaning direction and finding its pretime, then selecting shapes based off the meanings behind the letters of the meanings used and selecting a substance element which combines with the pretime effects to form dats that are then applied physically with the shapes of the actual tool to form a utility that is entirely unexpected and always related to the meanings used, but typically not known until finished and once finished one can use it as a timecrystal or for spacewarping to allow additional effects with the dats built from the pretime and the substance phase. Which these resulting tools can equally be combined using their common denominators for tools and substances between either and these substances in general can act as property roles for interactions between each other for more.

However one can also actually specify the intended technology such that it provides a related use for some purpose by assigning a role property to the meaning direction as additional data, since the meaning direction simply acts as a driver for creating tools that have more unique effects based on their overall forms and properties, which a role property without would simply be a normal object lacking the concepts of Heavivon or a resulting combination of concepts built previously.

Thus in the next posts we will be using that to produce a specific special kind of object later on as well as learn several other concepts that make up the magic of Heavivon, which you will notice immediately is not like that of Stashell because Stashell and Heavivon use entirely distinct concepts for their individual magics that represent two different magics that allow you to change different things about reality, which are sometimes comparable in slight ways but are not actually really the same concept. In fact they aren't even quite opposites of each other, further in this post their will be an additional list at the end which contains a set of extra small concepts similar to Stashell's initial meaning concepts that weren't as big, simply to balance out the density of differences between either world.

But for now we will be learning about Corebital SDSP repetitions of Automated Arrival interactions.

To understand this concept you first need to know these basic laws of potentiality encounter:

the motion displacement of an object can insert changes as cascades of motion effecting chances.

the position likeliest in sense of space to guarantee the encounter of something is best position.

the position with the same property or part existent is bound to attract more same property.

the chain reaction of a domino set in connection of collision allows you to alter causes at distances.

the event caused in an action to do so by intent and the effort to predict a forward event are same.

the point of rebound for an object is where it enters -1 mass and decides direction by attraction.

These basic concepts represent some of the basic attributes of Heavivons magic, which allows it to cause things to occur by the above used in connection with the nature of repetition of parts across areas inside the context of same, different, semi and palindrome predictions of likeliest closest manifestation of the prediction suggesting itself or the cause causing it as a property redirected by the attraction of other values of insertion into the gravitational and motion based cascading changes. However this will be more so explained in the next image, which explains the rest.

None the less this concept allows you to create automated arrival of things based on a blend of where it will occur and causing it to occur, which together form a way to manifest effectively by position and alteration insurance of the desired goal which is a meaningful assigned arrival of intent. Yet this concept has application inside the technology because it can help create technology that actually arrives automatically to its destination, by the fact it creates points of arrival likelihood and cause of actual arrival inside a space of coincidental potential causations. Since while the effect is like a coincident it is far more predictable and guaranteed then what is done in the occult, to use this method.


Corebital Automated arrival is the capacity to form chain reacting causal mechanisms of potentiality that are based of an authority of initial causing unite that follows in an interaction with the concepts in the image to cause the exact effect resulting from the end omega of the chain, which is modelled and able to be built in the immediate any area that matches the properties required to produce the potential by that initial causation or built more complexly from actual parts arranged to cause the same reaction. This means that one can model either random causal chain causation or intend a cause to produce and backwards trace the interaction to form it to a point of authorities initialization which when inside a condition of interaction at points of highest likelihood is instantly and highly likely if not guaranteed depending on the certainty of causes, to cause the exact result of the chains omega ending.

Further these modelled chain reactions can be acquired in technically three ways, firstly you can acquire it by initiating the authority activation in a position of likeliest guarantee, second you can build a device of causes of physical objects that matches the actual corebit chain or you can locate a naturally occurring authority and chain that exists on its own in the environment as one that acts without actual activation at a point of likeliest guarantee.

Which in the fact that all three exists means you can alter by action another corebit that exists naturally in self acting authority to redirect its course slightly or use a device to alter a natural corebital orbit or create one or finely modify its settings, which as a concept is the next picture, which lets you use all we've done in this and previous post together to build devices for causing adjustments to causality corebital changes, which can modify the events in an area by being causal interfaces for alteration, manifestation or redirection of settings, for specific chance or guaranteed results. Which enables you to build special rooms or carried with tools or actions, that can render a difference of causal encounter by utility or act similarly to a normal object and cause it instantly.


The following describes the parts that are contained in the formation of a Causation device, which uses these concepts together to build a distinct type of object from the one in the previous post that incorporates that last concept into its design of this distinction that contains more aspects to it. This causation device contains a ritual initiator from a substance element and cause detector portion which initiate the change and detect data about it, an inwards predictive and an outwards potentate which allow the change within the object and outside it potentially, it also contains a material and motion property of change which are its material cause of changes and a motion cause of changes, while equally at least featuring one part of the previous object technology with substances, element and ambient dats of pretime that serves as utilities for the concept, while it is then given a set of additions based off of a back traced corebital cause action which goes from the goal ( in this case the device causes a repair of being ) to the origination of the cause authority, then you apply a timealtar and set up its spatial ambience and can equally form a light spectral pattern box which denotes data relating to the task at hand since it generates it as an interface of interpreted coded pareidolia that generates an insight. 

Which in this case creates a special kind of device for causing repair of being, through how it helps model and cause the repair of some being through its nature that is both a way to model it and cause it.

The next concept is called a Conseincoratray, which is sortof like the equivalent to the power forms of Stashell, but is actually quite different because it doesn't use parts but rather Corepatterns instead.


A Conseincoratray is a motion action you perform which is intended with a special meaning arrangement and a specific associated action, which alters the Corepatterns of the reality, corepatterns are the patterns found in anything and are made of the substance of their position as the exact of itself, but these corepatterns represent the shapeform state substance property of stillness or motion in the position and when something moves or is still it they all rearrange either as a change immediate or as a constant change, which the any motion causes all Corepatterns to rearrange and reform as the exact difference of their resulting motions at any time. 

Thus when you alter the corepattern using a special motion with the meaning and the motion itself it causes something about the general area to end up displaced in another arrangement of corepatterns which have points offsettled to new positions that stick out in other ways then before and cause a difference of motion, matter and meaning in the area of effect which is a receding extent growing less frequent the farther away it gets, the result is that now their are certain distinctions often resembling color and shape differences or even things seen floating around or doing other stuff that occur after the action, which are associated with the information contained in the actual action that was performed. 

However, the corepattern also has a unique aspect of upon usage of the kind that was made with the action results in it being either a Sunrince or a Showerwash, which in the first case means the effect is as a luminous lighting that cycles in and out of presence for a time until returning to normal completely or is a clear noticeable current that continues longer but shorter then a the sunrince once before disappearing back to normalcy, which either cannot be known without using the effect and the result is what you get with that connection every time. Although perhaps another connection of the intent will result in another one, further in Heavivon all effects have the ambient dat properties of the particle in the original concept of both Stashell and Heavivon.

This effect simply changes the world so that it has effects associated with the connected intent based off the information selected and gained from a element firstly then a substance and then what you make from that information and more added with a Gate that lists out the information types possible and the selection of data is then arranged into any connection between those 12 part points.

The next concept is a sort of computer like interface for creating special frames that load a reality overlay of protophorms which form from the synthesis of several codes and positionings of meaning, which allows you to access portions of a reality in sense of cause, matter and additions that lets you explore a terrain of actual differences to your usual reality or use these to build differences to your reality as actually programmed additions to the environment, by programmed complexity. It lets you change the reality so that it now behaves in other accordances of experience that function for a sake.

Which you can build components and use to form actually inserted differences of the codes, to have the reality contain other things then what was previously there inside the differences created by the programming and generation of data that shifts the reality to another point of experience.


The following image describes a set of steps which firstly code a meaning generation of resulting ideas that are formed through passing a meaning through a set of meaningful operations to create a new set of meanings that are individually associated to the interaction of the meanings and the code, it lets you describe a new variation of the meaning inserted that relates to the codes alteration of it to form a different meaning specified to the specific designation. These meanings are then passed through an extraction code which takes the specific meanings and substance elements to first create a code which is based off the meanings that lets you extract substance types based off the substance type passed through the code made from the meanings which specifies the substance features to the meanings specifications. Doing so gives you a distinction of the substances that is related to the meaning in the code, which helps you create a specific substance application associated with the meaning. 

Following this the meanings, substances are passed are used inside a code that creates a causal property of change to the world as an event creator which generates specific types of event of cause associated to the meaning and the substances, which means causal events will form in use of these codes that relates to the meaning and substance in a specific operational arrangement, which with the meaning and substance specification creates an interacting meaning, substance and causal interaction that is observed reacting as itselfs interaction in a causal condition of observation following the programming of the code. Yet the next code after this programs the underlying physical properties of behavior belonging to the substances in relation to the code of causes which renders the substances made reacting with the selected aspects of the causal code so making behavioral changes relating to the causes and to the substances made, which lets you better control the meaning, substance, causes and their interactions.

Once you've done this you can set up a PPPS interface model which stores the frame of encounter with these specific programmed codes, which allows you to model the interactions based off the space you select to use the programmed codes in, which can have specified points of meaning, substance, cause and interaction connected to the frame which distorts the resulting same in relation to the encounter which since the frame provides a testing point by depicting the space seen, it shows you some kinds of interactions with the meanings and code that might occur and these interactions occur in both protophormal additions to the reality of the frame and causal physical actual object encounter, which allows you to set up a sort of submachine of the interacting code that creates a distinct reality of the set up frame, this alteration of the reality contains firstly all aspects of the codes and secondly all those aspects are setup to occure in the range of the space made fitted to its specifications. Which will either arise as normal objects seen or protophormal objects seen as added layers over the usual.

Thus this concept allows you to make simulation like environments of cause, substance, meaning and interaction which arise what are called stantem potential programmed results associated to the code, which form into chance based discoveries in relation to the code that were programmed to arise as resulting reactions that make unexpected changes associated to the meanings programmed which gives you access to specific anything in relation to code set up, which makes the environment actually contain experiences unspecific but specified to the codes meaning, doing so creates a novel experience in relation to the coded reality you set up, allowing you to further control your experiences in the every day. Since it lets you add specific conditions that actually enable a distinct environment of chances.

As things look different by the protophormal recognition of other qualities of matter and the causal events of objects encountered with the meaning interpreting the reality are different so the result is another space of experience that is randomly related to the codes functions that allow a different experience arising on the normal ones changed, same and causes. This coded reality acts as a magic feild of causes, substance, meaning and interaction that is used simply by intending the details coded inside its frame of application.

Next I have the previously mentioned image showing smaller concepts in relation to the meanings of Heavivon which lets you do extra things that can be of interest to the world made.


These extra ideas are explained in the image but provide a pet called a subeast, a way to time travel, two useful tools for finding solutions and trying to do something and a game made with pareidolia pattern encosion. They simply allow some small simple concepts worth additional.

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