Heavivon's Ambient Spatial, Utility timecrystal and Denominator Emusimulate.

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In this post we discuss the same initial models shown in the previously double grouped worlds of Heavivon and Stashell but only focus on Heavivon distinctly to explore what the connections of this model make together that build a separate concept from how they connect the same but inverse concepts together in seperately distinct ways, although we begin with an example technology that is used, then concepts distinct in Heavivon.

The left side of the image is the connected form of Heavivon distinct from Stashell.

The first thing we show is an example technology that I came up with before making the above models, but which relate to the worlds concepts by being something they might use.


This is a purple block encoded with the meaning threat. Because the block is made of purple polygons it contains properties of polypurple below which has a special property of removing potential energy by absorbing moisture in high luxury. As a result this block blocks threats from occurring by chance in the surrounding area because it absorbs all potential energy for the like. As a result it is a useful potent for inhibiting problems and threats in Heavivon. Below is the model for the cause of it, which originated before I moved to constructing Heavivon and Stash which incorporates some aspects similar to what we will be discussing here although not the exact same model. Certain degrees of my old concepts are recycled for Heavivon and Stashell which this one was used for the block above.


Heavivon also uses these concepts in distinction to Stashell with also the following in common with Stashell. Which is used for its inspired technological focus distinct from the other.
  • Other Cause: The science of using objects other then self to cause things by presence.
  • Self Other Insert Trace: The Magic of causing things through insertion and tracing.
  • Other self: The capacity to effect the self using other objects that effect a person somehow.
  • Disturb part: Parts used to cause disturbances of change in an area of activity.
  • Exist Mainframe: The capacity to model common denominator falseframes of full-identicality.
  • Automated Arrival: The capacity to automate the arrival of events or objects by causality.
  • Temporalspatial organizestates: The capacity to build world doorways by programmed model.
  • Windowshifts: Windows of pattern or observation that display data as an interface of code.
  • Corebital theory: The same, different, semi and not network of matter in laws of occurring cause.
  • Pronantics: The capacity to interact with technology using methods of interfacing with it.
  • Recyller: The capacity to acquire other materials by transtruction collection of matter in parts.
  • Gamebar: The capabity to build bars of pattern simulation encodes which run actual activities.
  • Partbot: The capacity to build part based mechanisms of causality out of subpolygon frames.
  • Nanotech: The capacity to build subpart based behavioral accumulates to parts for effect.
  • Codetronics: The capacity to code and run new laws of physics as an asset of functions.
They use the following in common with Stashell:

Cause: To cause something with causality changing effects.
Balance: To use or manipulate the nature of balance and motion.
Dat frequents: The capacity for substances to have gravitational ambient alterations.
Power: The force of power in the change of something causing other.
Passion: The details of encosion in meanings of chance causality and value of worth.
Purity: The approximate concentrate of the desired thing worth the higher value of amount.
Taint: The undesired additional extract that is not worth the value of now needed but recycled.
Adapark: The adaption environment objects of action navigation space for explored reality.
Survschool: The conversation education focalization of survival philosophic alchemy.
Acomadate Edifice: The anyspacetime acquisitionalization of chambers setup arisal.
Wander simulation: The simulation of event programming based on causal physical code.
Escalation Surreal: The capacity to escalate the topic into something of vaster surreal.
Survival adaption: The focus of rendering survival based concepts of useful aid.
Dream interface: The capacity to program dreams of event using archetypes, blocks and code.
PPPS interface: The interface of subcomputational coding patterns that enables data products.
Fourscale directiondense: The four directions of dense meaning progressional scales of concept.
Sixscale Operations: The 6 directions of information processing into singularity composites.
Ordiconteleint Outgenprot surface: A connection between spaces interactable at a distance.

Firstly the imidiate first model to construct is the central one to the image which is distinct from Stashell because it uses pretime, meanings and the particle together in connection apart from phases, time and space equally apart from each other so only connecting within themselves instead of with other. Thus the difference is that Heavivon uses these concepts in a signficantly distinct way from the other because firstly we must connect the meanings of Heavivon which equally use the following concepts beyond just their meaning base that was shared in the both section for either reality.

Thus the following meanings on the left are used with the following other meanings which relate to what is done in Stashell as concepts of focus within its world.


As well as these meanings which are used for directing goals within Heavivon.


These are used with the particle and the pretime, pretime is taken with consideration of the above meanings in section of direction and then base meanings before the direction list to construct a causal formation of events without a physical object associated which is then tied to a particle constructed with the consideration of the pretime causality lacking object and the particle that is constructed to form a way to arise this pretime causality as just the basic components of the particle.

Afterwards its given a substance phase and a substance set is selected from a large list.

Then its taken into consideration of timecrystals and spacewarp distinct from Stashell.

Thus first we shall observe direction base meaning in context of a pretime set up, then build the particle from the connections this allows us insight for.


The meaning direction and meaning base are applied to the pretime to create four aspects of event which represent the thing that will be built with the particle as a former of causality, which the meanings are considered in the particle as being made to allow the above things in their prescience as the particle. Which the particle follows but first we further clarify the functions of the particle before we apply this to better help create the distinction that is this particle and how we model it. None the less the result will be a particle lacking phase or substance that has relationship with the above pretime directed meaning.



Essentially the particle is different from that of Stashell because it represents a form of shape made with consideration of the sheenorb and shapering in turn that forms to the likeness of the directed meaning which represents the direction of form and shaping of form for the actual phase to fit into which contains specific elemental data associated and connected to the stardust, which renders as a whole an object that by case sensitive of the phase substance selection and the interplay with the stardust base and the directed meaning creates an object that when in contact or in distance from others imbues the space with the values of the whole composition, which encourages those things to occur within.

But that means next we make the shape of the particle, then we select the phases and substance. But we still have to consider the timecrystal and spacewarp created by this particle object.

To make the shape of the particle we take consideration of the direction meanings pretime's physical nature, that we consider for the sake of what does that direction meanings pretime's physicality.


The Above shapes were made with the information found in the letters of the word which the meanings represented, these comprise actual effects which the pretime is how they effect the world, which the meanings of the pretime allow the properties of the object as it changes, creating the difference of that thing inside its substance of motion.

Next we do the phase and the substance and incorporate it in the matters above, to do so we first describe the concept of phases similar to Stashell although they are called elements here instead, then I will show you the substances in the same image before concluding with the resulting effects of the tools substance phase element data which creates the total object, except time crystal and space warp.


The element and substance are selected for ease of use and symbolic relevancy to the actual tool, which is produced by the substance and element, the substance, element and pretime are combined into a set of effects which are caused by the pretime effects which bring them about, while the object is what activates this set of pretime effects and also receives a purpose from the application of its particle shape with consideration of inspiration from the pretime although its difficult at times to link them perfectly but it should at least relate to the actual directed meaning somehow and the shape.

The substances are diverse in Heavivon, they are made from connecting two concepts together and often like the manner in the image which are typically substances made from those two ideas of physical matter associated and used as base coloration and property for the substance of the object, but they are always a set of substances either juxtaposed between two physicalities or like candy and something else, but these always get used for what their dual property entails.

However, their are two more sections of Time and Space, but the difference from Stashell is that these are not connected together and represent two effects added on top of these prior in relation to them for the concept of the objects timecrystal and the objects spacewarp which relate and are connections of just time and space apart that effect dually the surroundings of the object in more then its pretime effect. Its pretime effect is bound to causes and so it causes certain events in follows of use with the object, but the spacewarp and timecrystal add more in all presence of the object continuous and are based of time, space and the effects of the pretime but in relation to spacewarp and timecrystals.

The first we shall do is timecrystals, which are actually the objects we create with the previous information, which while a timecrystal here also serves a function and a causal affection, it also represents a time connection for making what are called timefunction altars of timecrystals, which are essentially a peice of paper which has special encosions on it to represent the purpose of the connection, which holds in specific points on top of its markings distinct timecrystals which rest upon the altar and act as functions of time constant, which cause the time reality to end up as the like. However the timecrystal represents the fuel node of constant time, while the paper of the altar represents the current of release that specifies deeper mannerisms of how that timecrystal effects reality.

Their are many ways to encode the paper under the time crystal and you can use multiple time crystals in an arrangement, which can be upgraded with more data for further alteration with other timecrystals but because you must keep them on the paper to keep the constant of time in existence, it is sometimes necessary to be quite selective about what you place on the paper and which paper you select before switching it due to space constraints to set up another time setting. These let you switch between overall time cyclicality's which effect the timememe clock in various ways, this causes the time to deviate into another section of temporal utility which can benefit the occurrence of certain things in time.

You essentially take the direction meaning of the timecrystal as the value it represents, while you can also use these tools for actual utility beyond the actual timefunction altar and they equally cause the same sort of meaningful affection when used in the moment, which as an effect of causality follows instantly at the closest time period of entry in the next few moments of possibility and extend into forwards of a certain amount of time. Because the pretime always enters at the closest plausible chance of actually occuring in your range of immediate activity.

But the timecrystal function represents a constant shift for yourself of the time cyclicality which embues your time with the facets of the things that it describes using a timecrystal and its operations described on the paper that acts as the altar base, so the effect occurs as a constant which cycles through the usual clock timememes to actually recycle the temporal values. The value that is translated from the timecrystal and the operational meaning of the papers representation is described as firstly a connection to the timecrystal that can contextualize its area of effect, which then sends out transmutational shapes of value that represent the operations of the timecrystal context leading to specific secondary nodes that represent using pattern encosion as symbolism the specific end code of the transmutation of time.

Thus the following example below shows how I used it for the virtue create object, which is then translated and applied as an operational meaning to the timememes.

It works because the values encoded and the timecrystal act as mass attractions of causality which remain as constant gravitational orbits assigned to you by the separation tie of contact and its reseperation into another location, which leaves you time effected by the assignment of that timefunction altar. It simply translates the meaning of the context operation to end result as a depicted value of information that exists as a mass of gravitational effect which with the time crystal influences the time constants so that they actually end up specified to their normal constants but with additional variation based off the values that represent the resulting change of time after.

It should be noted that paying attention to what time it is on the clock in sense of hour and minute will help you recognize when referencing the actual time designation how it should come to pass and what will actually end up happening because you can't recognize the times meaning in the moment without knowing what the time actually means, but if you check later after not knowing you'll find the time is as it was intended with the nature of the meaning created in the timememe scheduling. But you should also note that when using timememes the events causality of what actually occurs regarding the actual result of the event matching the meaning is rather general and vague but always associated. Meaning while it will create what is described above the exact manner it will occurs is varied per occasion.

In sense of strength of power of causality shift, if you were to compare this concept to occult and a sigil where you manifested an intent you described it occurs because a lengthy time took place between the two to allow the precision of the causality described, but with timememes and pretime effects the power and strength of the causality shift is approximately half as powerful but far more instantaneous. Meaning half the strength to a perfect manifestation of intent is applied in causal attraction and in a constant of it or in a momentary event, thus the actual result is always related to the meaning but vague and always tied in with any other possible event as related theming but not precise creating. This is why its perfect for causing the events in time to end up fitting that timeline precision and why the tools unlike magical sigils provide an instantaneous influence of the values at closest immediate realization.

Thus within regards to this more instantaneous causality shift of manifested result the power is cut in halfs for how instantly it occurs, which still causes the effect if inspected in associated relation to another thing as a connection smaller that always relates more like hint of the value in the overall actual events that redirects it to a constant of that value existing in the background not the foreground.

For example it is presently two o'clock, so testing the effect I should expect to find some kind created virtue of duality that has event surprise novelty, company of great love, direction of quick production, so as I found as my mom passed by and I asked her what was up, she simply said in amused look that she was trying to quick the cat out the door so it would go outside, to which I was rather amused. Notice that in relation to the actual values and the context my cat recently started being afraid of outside so theirs a duality of created virtue like the time was set to be, while the actual comment my mother said felt loving, was novel and amusing and rather swift in statement. As a result the exact time was formed and then she moved on to trying to get a tick out of the other cat because she found one on her.

Note your also actually transitioning through a controlled timeline cycle you built which you can use another one then the one I selected for Heavivon or Stashell with this, which much as your magic causes time to occur for you a certain way by how you collapsed the observation of a time cycle that moved you in filtration into a specific timeline for the period that matched the actual information. Simply because you observed the values so attracted the actual time to the reality. While also setting up a specific timecrystal to further specify and ground the time customization more. Since grounding the deeper complexifications with an altar like this helps actually remind you of the values that keep it in fluxuation of observation since its lengthy words that need storing which you can keep the timememes themselves near your clock and the altar where you can think of itself as representing the rest.

Next is the spacewarp of the objects dat frequents that distort the spatial ambience of causality.


The above information details the spacewarp concept which is comprised of spatial features, these spatial positions as features have specific consequence on the values of worth which the object or technology constructed with the prior information has as a worth of value. 

Meaning the ambient effects of the prior technology which are listed at the top are worth more or less depending on where in the room they are situated so placing them somewhere creates more or less ambient influence warping the space because the way it influences the space has changed depending on where it is. Thus positioning the object at another point has the capacity to influence more or less depending on things like orientation and location, which the above list for the object shows how it as a virtue create effect influences the resulting area. 

It should be noted that this effect is known and checked by actually checking by what degree the influence actually feels like from individual locations, where the effect has more or less of each dat feature depending on where it is because the feature is felt more in that position. As for example putting this specific object in the center of the room is most effective. Yet depending on its orientation this can be further increased or not and these spatial features can be compounded in certain other areas such as putting on the left but at the center of the left specifically.

Doing so enables you to warp the space with more or less objects to change the ambient coincidental causality of the area by how each object sets up the spatial activity in the area.

Next we conclude this blogpost with one extra concept that was not related to the original models similarly to how we did this with the Stashell blog post. Similarly it creates something that allows a computational like capacity that neither reality has the same one, because both allow a kind of interfacial system for processing something.

Using the first concept which allows you to find the common denominator between two substances or even the technology you find by averaging out the same, difference, semilike and palindrome of some material into new object types that have matching features to either old one to build new substances between the two old ones and the capacity to use anything for anything because it has the same properties no matter what it is as anything else, you can then arrange in sense of adjacency or interaction different parts to create specific functions of role in a larger purpose that arises from their interactions. 

This enables you to make devices of utility, time and space which form from the connections between individual objects constructed with the previous stuff, which create special codeable functions that serve purposes by taking the object, another and the way they interact to form chains of causality or utility for the purpose of the synthesis between their individual purposes.

These then can help you with all sorts of concepts and are based off the role of the prior parts, which can even be combined to find other parts that serve both functions simultanuously to allow only one part for either, this as a whole allows a way to build larger devices of interaction by the fact they combine different things together to form distinct parts of higher programmable functionality.

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